All About 'Trice

Disclaimer: I don't take ownership of the images I reblog or post simply because I'm not the one who took the time to draw or color it. I generally reblog or like stuff. I do however, take ownership of the Haikus I occasionally write.

Things About Trice

* A 90s kid at heart

* Enjoys her solitude & hanging out with friends

* Favorite Music Genre(s): Film scores, J-Pop, K-Pop, Hip-Hop, Jazz, Classical Music

* Favorite Fandoms: The Avengers, Sailor Moon, Pokemon, Naruto

Oh, and one more thing: If anyone has issues with what I blog/like/reblog, don't follow my account. Simple as that.


Ask me anything   Submit
Reblogged from tomhazeldine
Reblogged from angrywocunited

denise-huxxtable:

huntingvoldemortinamobilelibrary:

if you don’t think this carries an important message about our society then you are what is wrong with human society today

And this is why when you see a post empowering and uplifting black women, do not invade it with “don’t you mean all women.” No, because this is not the reality of “all women.”

(Source: angrywocunited, via sapphireinsomnia)

Reblogged from positivedoodles
Reblogged from rosuuri

rosuuri:

see no evil, hear no evil, speak no evil”

(via side-effects-of-strange-cakes)

Reblogged from mirrepp
naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

(via toreishi-desu)

Reblogged from kurtzisa

(Source: kurtzisa, via flygons)

Reblogged from lawlliets

(Source: lawlliets, via toreishi-desu)

Reblogged from sexnoise

Reblog if you honestly have NEVER sent anon hate.

mamahartbig:

It pains me that only 14,000 people can honestly reblog this

(via nhiai93)

Reblogged from mangafascination

(Source: mangafascination, via jennhii)

Reblogged from silvermoon424

silvermoon424:

So Queen Serenity’s redesign is getting a lot of attention, but there have also been a few other animation tweaks that I’ve noticed! These are just a few.

I like some of the older animation better (like the very first cap, for example) but I still think they’re taking a step in the right direction, especially with Serenity!

(via ohmysailormoon)